![]() ![]() It offers a take on futuristic war that's played out on an unprecedented scale, so much so it's almost dizzying in the breadth of its scope. ![]() ![]() When it's working, Planetary Annihilation is a wonderful sandbox of real-time strategic possibility. Issues like this would normally totally overshadow the launch of a new title, and while our enthusiasm was dampened a little, there wasn't enough problems to ruin our enjoyment. The client is also a little unstable, and we experienced more than one crash (the whole system, and to desktop), and on some of the larger-scale matches the framerate drops to a crawl, even with the graphics toned down it doesn't feel fully optimised yet. It's not, and so you're reliant on external servers, and you can't access single-player content unless you're online (something that didn't go down well when SimCity released last year, if you remember). The lack of offline play is troubling, and we hoped that this feature would be part of the final build. There have been voices from within the Planetary Annihilation community suggesting that the game isn't ready for a full release, with concerns regarding stability and single-player modes that are tied to an always-on connection. Normally, when a game is launched, it's to fanfare and celebration, though that's not always the way it works out, and this is a case in point. ![]()
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